for game designers, how are we going to combine gameplay and narration together? (not including traditional RPG, but action/adventure games or action RPGs - like Kingdom Hearts)
Some developers' solutions are limiting narration and use least amount of words -
like team ICO's work - ICO, Shadow of colossus,
other developers choose to use a lot texts in the game to give instructions to players so that those stories won'r distract players from focusing on playing: like Zero: Red Butterfly(probably only has japanese version), Resident Evil(have Wesker's side story as a clue), or Silent Hill.
and like Metal Gear Solid series - I bet it has the longest cinematic scenes ever - but the transition between gameplay and cinematic scenes are really smooth - especially in MGS4 - as they finally could load new content to memory while you are playing.
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