Saturday, November 19, 2011

Acting/ Directing in Video Games

Can anybody speak to the acting/directing of the cut scenes?

In all the cut scenes I see of video games, the directing doesn't seem very cinematic; there are a lot of gaps in action and in-organic dialogue.

 I understand there are limitations in video games and game play comes first, but in animation (which this technically is) there is normally complete control over performance.

Thoughts?

2 comments:

  1. Hard Rain is good. Paul Haggis who wrote Crash directed Modern Warfare III. I think because Video Games are making more and more money they are willing to hire the right people for the right job and therefore the story and dialog are getting better and better over time. Skyrim came out two weeks ago and it's phenomenal.

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  2. Game companies who've tapped traditional entertainment industry talent have an appreciation of what's possible. For other companies, gameplay, graphics, etc. are at the top of the hierarchy. Story, character, film grammar and voice acting have been treated as secondary. Compare Bioshock, L.A. Noir, and Drake's Fortune (any of them) with Assassin's Creed II. In the latter, the voice acting is mediocre in a way that almost puts you off the game (especially if you've been spending time with games that have a traditional film maker's approach to framing, camera movement, voice acting, etc. Budget may be an issue in some cases but in others, I suspect it's an aesthetic value system at work - some folks don't appreciate how good acting, cutting etc. can enhance immersion and the pleasure of being in the game.

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