Monday, November 28, 2011

Believable Characters

Ign.com posted an interesting article about characters and storytelling in modern gaming mentioning several games discussed in class:

http://xbox360.ign.com/articles/121/1213415p1.html

There's a certain part of me that doesn't see the video game industry evolving much farther than it already has in terms of story. Games inevitably will improve, change, provide new semblances of gameplay--but there's a certain security blanket that Hollywood has adopted that video games seem to have taken on as well: the blockbuster, the hero caper, the art house, etc. Both platforms/medias have it. Sometimes a game slips through the cracks that blows us all away (an indie sleeper), but even the days of graphical explosions has diminished with the need to garner a wider market.

Gameplay and the ability to better immerse the player seems the way of the console/PC. The new Zelda game has garnered rave reviews and is said to be the future of motion controls. Rumors about the next generation Kinect having lip reading technology has sent the internet abuzz. Has storytelling reached a zenith when it comes to gaming, or are the new ways of telling the same story a way unto itself?

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